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Introducing My PMR Editor Project

  • Jun 9
  • 3 min read

I’ve been working on a new desktop application called PMR Editor, a custom-built editor designed to make managing and modifying content for Project Motor Racing much easier.


The idea behind PMR Editor started quite simply: I wanted a cleaner, faster way to browse through the game’s cars, tracks, liveries, and mod files without constantly digging through folders manually. Project Motor Racing has a lot of data hidden away in different directories, and once you start experimenting with custom liveries, track names, logos, and mods, it quickly becomes clear that a dedicated tool could save a lot of time.


PMR Editor is being built as a Windows desktop app with a dark, motorsport-inspired interface. The aim is to create something that feels useful, clean, and enjoyable to use, rather than just being a basic file browser.


What PMR Editor Can Do

At its current stage, PMR Editor can scan the Project Motor Racing data folder and display the vehicles and tracks it finds. This allows me to browse through the game content in a much more organised way.


The app includes sections for:


Cars

The car section scans the game files and lists the vehicles available. It can show useful vehicle information, thumbnails, and related files, making it easier to understand what content is available and where everything is stored.


Liveries

One of the biggest parts of the project is livery management. PMR Editor is being developed to help view, duplicate, export, and create custom liveries. The goal is to make custom paint schemes easier to manage, especially for players who enjoy editing cars or building their own race grids.


Tracks

The track section allows track information to be viewed and edited. I’ve already been testing features such as changing display names and importing track logos, which can then appear in-game.


Mods

PMR Editor also includes a mods area, designed to help manage installed or created mods. This includes opening mod folders, deleting selected mods, extracting mod files, and making the overall modding process more accessible.


Why I’m Building It

This project is mainly about making the modding and editing process more enjoyable.

A lot of sim racing games are brilliant because of the communities around them. Players create liveries, adjust content, share mods, and build their own championships. But the tools for managing all of this are often spread across different folders, files, and manual steps.

With PMR Editor, I want to bring those common tasks into one place.

Instead of searching through folders to find a specific vehicle file, livery texture, or track definition, the editor gives me a central place to work from. It is being designed around the way sim racers and modders actually use the game.


Built for My Own Workflow

PMR Editor is not being built as a huge commercial product. It is being built first as a personal tool to help with my own Project Motor Racing content.

That means the features are being added based on real use. If I find myself repeating a task manually, I look at whether the editor can handle it instead.


Some examples include:

  • saving the Project Motor Racing data path so I don’t have to browse to it every time

  • scanning and sorting vehicles properly

  • viewing liveries and thumbnails more clearly

  • exporting or duplicating liveries

  • renaming tracks for cleaner in-game presentation

  • importing custom track logos

  • managing mod folders more easily


Each feature is being added step by step, tested in-game, and improved as I go.


The Design Direction

I want PMR Editor to feel like it belongs in the sim racing world.

The app uses a dark interface with clean panels, strong spacing, and a modern layout. The goal is to avoid clutter while still giving quick access to the tools needed for editing cars, liveries, tracks, and mods.

I’m also working on making the app more customisable, including options for themes, colours, text styles, and preview layouts. The more the editor grows, the more important it becomes that the interface remains easy to use.



There is still a lot I want to add to PMR Editor.

Future ideas include better livery previews, improved driver editing, deeper vehicle information, better mod packaging, and possibly more visual tools for managing custom content. I’d also like to continue improving the user interface so it feels more polished and professional.

The long-term aim is for PMR Editor to become a complete companion tool for Project Motor Racing — something that makes editing, organising, and creating content easier for anyone who enjoys customising their sim racing experience.

For now, it is still a work in progress, but it is already becoming a useful part of my Project Motor Racing setup.


I’ll continue developing PMR Editor and sharing progress as new features are added. Drop me a line in the comments if you have any ideas or improvements.


 
 
 

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